﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace UserAccount.Models
{
    [Table("RoleInfo")]
    [PrimaryKey("UserAccount")]
    public class RoleInfo
    {
        public string RoleName { get; set; } //姓名
        public int RoleHealthPoint { get; set; } //生命值
        public int RoleVelocity { get; set; } //速度
        public int Roledodge { get; set; } //闪避
        public int RoleMagicDefense { get; set; } //魔法防御力
        public int RolePhysicalDefense { get; set; } //物理防御力
        public int RolePhysicalAttack { get; set; } //物理攻击力
        public int RoleMagicAttack { get; set; } //魔法防御力
        public int RoleConfusion { get; set; } //迷惑
        public int RolePetrifaction { get; set; } //石化
        public int RoleCurse { get; set; } //诅咒
        public int RoleBurn { get; set; } //灼烧
        public int RoleFrost { get; set; } //冰冻
        public int RoleVertigo { get; set; } //眩晕
        public int RoleElectrification { get; set; } //感电
        public int RoleAntiConfusion { get; set; } //抗迷惑
        public int RoleAntiPetrifaction { get; set; } //抗石化
        public int RoleAntiCurse { get; set; } //抗诅咒
        public int RoleAntiBurn { get; set; } //抗灼烧
        public int RoleAntiFrost { get; set; } //抗冰冻
        public int RoleAntiVertigo { get; set; } //抗眩晕
        public int RoleAntiElectrification { get; set; } //抗感电
        public string UserAccount { get; set; } //登录账号

    }
}
